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#1 |
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Guest
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SimCity source code now available
Apparently, as a result of EA donating SimCity to the One Laptop Per
Child program, the game's source code is now freely available: http://tinyurl.com/335cdv The README in the .tgz file linked to from the above page includes this text: --- snip! --- Micropolis, Unix Version. This game was released for the Unix platform in or about 1990 and has been modified for inclusion in the One Laptop Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If you need assistance with this program, you may contact: http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. --- snip! --- I know Burger had been working on a port of this game at one time but shelved it due to Maxis' exorbitant licensing fees. Does the above development mean that this project can be re-examined, or perhaps started from scratch? -Ken |
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#2 |
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Guest
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Re: SimCity source code now available
-info on open sourced simcity- Sweet! This is what i have always hoped. a port to IIgs would be nice. it is my opinion that a version of it could run on a //e given that there is a C=64 version. Bring it on! i say. Tristan. |
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#3 |
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Guest
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Re: SimCity source code now available
To: General_Failure
General_Failure wrote: > This is what i have always hoped. a port to IIgs would be nice. it is > my opinion that a version of it could run on a //e given that there is > a C=64 version. As I understand it the released version is an "updated" codebase to support the XO. Apparently large portions have been rewritten in C++ so compiler support might be an issue. Bummer. --- Synchronet 3.14a-Win32 NewsLink 1.85 A2Central.com - Your total source for Apple II computing. |
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#4 |
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Guest
Posts: n/a
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Re: SimCity source code now available
To: WhollyMindless
WhollyMindless wrote: > General_Failure wrote: >> This is what i have always hoped. a port to IIgs would be nice. it is >> my opinion that a version of it could run on a //e given that there is >> a C=64 version. > > As I understand it the released version is an "updated" codebase to > support the XO. Apparently large portions have been rewritten in C++ so > compiler support might be an issue. Bummer. According to one of the blog entries: "@Leo: The original code is basically there (some cleaning up) in the src distribution. Grab the micropolis-activity-source.tgz file which contains the C code. The ported C++ code is in the MicropolisCore.tgz file." I took a quick look, and it does appear that the above statement is correct. The micropolis-activity-source.tgz does appear to have the C source code present. I've never done any TCL coding, but I assume all the .tcl files are for the GUI definition? At first glance (and it was a quick one), I would guess that the C source code portion would be possible to port, but the the GUI interface would need to be re-written from scratch or *heavily* modified. Now, if only I had a C compiler and a *lot* of time to kill... ;-) Cheers, Mike --- Synchronet 3.14a-Win32 NewsLink 1.85 A2Central.com - Your total source for Apple II computing. |
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