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Guest
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Re: More advanced gradient fills
Andrew
interesting to see what you do here "andrew" <matseevsky@rambler.ru> schreef in bericht news p.t79i4mrkb7jv7v@macek...> > Usual methods for gradient fills are based on meshes- triangular, > rectangular, distorted rectangular. People, the main purpose of these > meshes is to split region to be painted. After it each cell will be > painted, using three or four corner points. That's all. Sorrowful > situation, when programmers reload they own task to poor users. Users have > to make some absolutely odd ops (create meshes). Moreover, try to add one > additional control point to existing mesh, and this mesh forces you to add > a whole row an column, even if one additional control point would be > enough. Method, what I name advanced gradient fills, require only set of > vertices and bounding curve. That's all. Nice and very effective thing, > but it could be done better too. When I'm converting a photorealistic > raster to vector, I have at least one problem. Not all contours, what > present in a source, enclose something. Many of them are open arcs, and I > have to create additional lines, what are absent in a source raster. > Course, meshes requires much more additional contours, but perfect method > shouldn't use such kind of objects at all. Well, there is a way to do > without them. This method, in fact, isn't finished now. But, some > intermediate results looks rather promising. Two images are attached here. > Two curves at each image, none of them splits bounding rectangular. Hope, > later I'll be able to show, what can be done with real raster, using this > technology. (Intel will kiss me, because this method require lots of > computations). > Andrew. |
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#2 |
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Guest
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Re: More advanced gradient fills
22.03.08 в 06:01 germaine в своём письме писал(а):
> Andrew > interesting to see what you do here > > "andrew" <matseevsky@rambler.ru> schreef in bericht > news p.t79i4mrkb7jv7v@macek...>> Look at my next topic, what I've placed yesterday... |
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