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Review Tools | Display Modes |
Published by TheGamer
28-11-2006 |
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#1 | ||
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Senior Member (500+)
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Anyway nice review |
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#2 | ||
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Senior Member (500+)
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and yes sorry about that .. mine is RoHS but its not an "edition" ![]() Quote:
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#3 |
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Senior Member (500+)
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Nice review m8!
And good numberS! ...But is your Prescott @3.6GHz better than a A64 @2.4GHz??? Also what temps do get at full load???
__________________
"Its better to get burnt, than to fade away"-Kurt Cobain. |
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#4 |
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Founder
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Great Review. Transistor count 278 millions. Whoo.
![]() Digged & Netscaped. |
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#5 | |
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Senior Member (500+)
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In synthetic benchmarks like Everest and SiSoft Sandra my prescott scores more whetstones and dhrystones ...... but in games and game benchmarks the AMD has an edge . Though here i need to mention that in 3DMark06 i get the edge because 06 is dual core supportive and my prescott with "HT" is closer to being a dual core .... so i get a CPU score of ~1100 whereas AMD@2.4 does ~900 ..... Overall if you are a gamer then go the AMD way ![]() And yes .. the temps i have updated them in the review . Have a look . |
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#6 | |
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Moderator
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First of all.. This is an perfect Review... Short but yet covering major point..
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just for the information my X1900GT has 384 million Transistors...but this info is of no sense actually...The card features 36 Pixel Shaders and 8 vertex Shaders yet has been massively castrated to twelve pixel pipelines. Well 7900 GTX well does score in Memory Bandwidth ....But X1900 GT compare with 7900GT in regards on price and performance then I do have upper hand ![]() And atleast your Card is not getting insulted....My X1900GT must be literally pissed off too know that its being run on 2.66 GHz @ 533, 768mb @ 266 , 40 Gb @ 5400 and top of it... 300 Watt 18 amp onn 12v But sticking to the topic this was an indeed good move...and thanx to death you go it... Enjoy you games dude.. ![]() |
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#7 | |
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Senior Member (500+)
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Now , hardly any game actually utilize all the pipe's on the 7800GT , the X1900GT being far off ... so its again down to only how fast the card actually is .. the really good thing about the 7900GT is the amount of OC it can sustain ... infact some people do hit 600/1800 even without volt mods , and with the stock cooler .. |
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#8 | |||||
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Moderator
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But i did mentioned it bcoz of my craze...ofcourse 36 is much bigger no..when compared to 12...and to add...u may check major review sites..they to say 36 ppl..... Quote:
As well i dont feel 38.4 GB/s is that low..with stock core at 575..with pixel fill rate of 6.9 Gp/s and though X1900 GT has less peak fill rate when compared to 7900GT, but it makes up the deficit in other ways, especially by having lots of computational power in those 36 pixel shader units. This really counts as games use more advanced shading techniques, computational throughput tends to matter more than fill rate, so this is no small thing but infact matter alots....so still i wonder Why Nvidia still stick to less Pixel Shader....Though they have rectified this in G80...which again makes me a fan of Nvidia ![]() |
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#9 |
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Senior Member (500+)
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well actually , the games that have released upto now didn't even use 16pp properly so having "effective" 36pp were kinda useless . It does help in performance for sure but they were not needed at this moment . I guess thats why nVidia introduced 48pp only when games like Crysis was on the horizon ....
And one more thing I'd like to mention here, that if you reflect over the fact, that a card has 36pp but only 8vp and suppose a game needs 10vp and 10pp, the game will not run as it is meant , because the design itself is a bottleneck here . So you see larger shader numbers are only effective if they are Unified ..... And thats what gonna happen in nex gen cards .... Both ATI and nVidia realised this . For example the 1900xtx has 48 "effective" PP and the 7900GT/GTX etc has 24 PP .. but still both these cards perform similar (maybe 1-2% difference) . Why?? Shouldn't you say that a 48PP card give a lot better fps ?? Its only because the games never utilise 24PP let alone 48PP ..... Now with DX10 and Unified shaders this stalemate is gonna break ... |
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