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High CPU usage when idling in some apps

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Old 09-04-2009, 09:10 PM   #1
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High CPU usage when idling in some apps

Hello!

I am having problems with a couple of applications.

When using Adobe Dreamweaver CS3 (v9), the CPU goes 100% and the kernel varies from 10% to 40% (while idling).



The strange thing is that this is happening when being idle or while operating within the application, but not in the following circumstances:

1) when preparing to drag the application's window (i.e. when the application's window is not maximized and I keep my left mouse click pressed over the application's title bar);



2) while keeping activated the menu that appears after right-clicking the application's title bar;



3) while keeping activated the menu that appears after left-clicking one of the application's menus;



4) while keeping active a dialog box opened from within the application (like File>Open);



It doesn't matter if the application has focus or not, it still uses CPU to the maximum.

This doesn't happen in Macromedia Dreamweaver MX (v6), nor in other Macromedia/Adobe applications (Flash, Photoshop, Premiere, After Effects, Audition, etc.), just in Adobe Dreamweaver CS3 (v9).

I'm running on Windows XP Pro SP3 (the problem was present even when having SP2). I think system specs are irelevant having in mind the fact that this issue occurs on all of my computers (2,53GHz P4/3GB RAM SP3 || 1,86GHz CentrinoDuo/3GB RAM SP3 || 2GHz AMD/1GB RAM SP2).

BUT, what bothers me the most is that Adobe Dreamweaver CS3 (v9) is not the only application acting this way. What made me write this thread was Autodesk Maya 2009, which is acting in the exacat same way as Dreamweaver CS3. Maya's sister application, Autodesk 3ds Max 2009 32-bit, doesn't have this problem at all, but Maya does. The difference is that Maya sends the kernel to 80%-90%, while Dreamweaver CS3 keeps it at a max. of 40% (both while idling).



Other notes: Anti-virus software off or on, doesn't matter. Permit or deny access to the Internet, doesn't matter.

Please help me solve this out. Thank you!

Last edited by MihaiS; 09-04-2009 at 09:20 PM..
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Old 10-04-2009, 12:16 AM   #2
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Re: High CPU usage when idling in some apps

Ok, it seems that the patch presented here solves the Dreamweaver CS3 problem: Dreamweaver CS3 Patch « ɯoɔ˙ssÇɹdpɹoÊË™ÉzÉÊŽs

I thought it is a overall Windows problem... this proves it is not. *sigh* I don't know what I am going to do with Maya. I really need using it, and I can use it even if it stresses my CPU, but this alters my work-flow.

If anybody has any idea on how to fix the issue in Maya, I would greatly appreciate it!
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Old 10-04-2009, 01:17 PM   #3
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Re: High CPU usage when idling in some apps

it might be a bug in maya, you can file a bug report : Autodesk - Report a Bug
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Old 10-04-2009, 03:20 PM   #4
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Re: High CPU usage when idling in some apps

I have also installed Maya 2009 Service Pack 1 but to no avail. I am pretty sure this is system specific, otherwise other users would've complained about this.

Here are some Process Explorer results after having downloaded the Debugging Tools for Windows (by the way, I had an idea... I captured thread info while maya.exe was stressing the CPU- which is happening all the time and then I've captured thread info while maya.exe wasn't stressing the CPU by opening a the File>Open dialog box- which is one of the circumstances that determines maya.exe not to stress the CPU):

1.) maya.exe when idling (stressing the CPU):
captured 4 stacks at about 30 seconds apart- the column height varies from 15 to 16 lines at different points in time
  1. ntoskrnl.exe!KiUnlockDispatcherDatabase+0x77
  2. ntoskrnl.exe!KeSetEvent+0x74
  3. ntoskrnl.exe!PspGetSetContextSpecialApc+0x4e
  4. ntoskrnl.exe!KiDeliverApc+0xb3
  5. ntoskrnl.exe!KiSwapThread+0x64
  6. ntoskrnl.exe!NtYieldExecution+0xa3
  7. ntoskrnl.exe!KiFastCallEntry+0xf8
  8. ntdll.dll!KiFastSystemCallRet
  9. ntdll.dll!NtYieldExecution+0xc
  10. USER32.dll!PeekMessageA+0x13c
  11. MFC80.DLL!CWinThread::Run+0x30
  12. maya.exe+0x1858
  13. MFC80.DLL!AfxWinMain+0x69
  14. maya.exe+0x125fb
  15. kernel32.dll!BaseProcessStart+0x23
  1. ntoskrnl.exe!KiSwapContext+0x2e
  2. ntoskrnl.exe!KiSwapThread+0x46
  3. ntoskrnl.exe!KeWaitForSingleObject+0x1c2
  4. ntoskrnl.exe!KiSuspendThread+0x18
  5. ntoskrnl.exe!KiDeliverApc+0x124
  6. ntoskrnl.exe!KiSwapThread+0x64
  7. ntoskrnl.exe!NtYieldExecution+0xa3
  8. ntoskrnl.exe!KiFastCallEntry+0xf8
  9. ntdll.dll!KiFastSystemCallRet
  10. ntdll.dll!NtYieldExecution+0xc
  11. USER32.dll!PeekMessageA+0x13c
  12. MFC80.DLL!CWinThread::Run+0x30
  13. maya.exe+0x1858
  14. MFC80.DLL!AfxWinMain+0x69
  15. maya.exe+0x125fb
  16. kernel32.dll!BaseProcessStart+0x23
  1. ntoskrnl.exe!KiSwapContext+0x2e
  2. ntoskrnl.exe!KiSwapThread+0x46
  3. ntoskrnl.exe!KeWaitForSingleObject+0x1c2
  4. ntoskrnl.exe!KiSuspendThread+0x18
  5. ntoskrnl.exe!KiDeliverApc+0x124
  6. ntoskrnl.exe!KiSwapThread+0x64
  7. ntoskrnl.exe!NtYieldExecution+0xa3
  8. ntoskrnl.exe!KiFastCallEntry+0xf8
  9. ntdll.dll!KiFastSystemCallRet
  10. ntdll.dll!NtYieldExecution+0xc
  11. USER32.dll!PeekMessageA+0x13c
  12. MFC80.DLL!CWinThread::Run+0x30
  13. maya.exe+0x1858
  14. MFC80.DLL!AfxWinMain+0x69
  15. maya.exe+0x125fb
  16. kernel32.dll!BaseProcessStart+0x23
  1. ntoskrnl.exe!KiUnlockDispatcherDatabase+0x77
  2. ntoskrnl.exe!KeSetEvent+0x74
  3. ntoskrnl.exe!PspGetSetContextSpecialApc+0x4e
  4. ntoskrnl.exe!KiDeliverApc+0xb3
  5. ntoskrnl.exe!KiSwapThread+0x64
  6. ntoskrnl.exe!NtYieldExecution+0xa3
  7. ntoskrnl.exe!KiFastCallEntry+0xf8
  8. ntdll.dll!KiFastSystemCallRet
  9. ntdll.dll!NtYieldExecution+0xc
  10. USER32.dll!PeekMessageA+0x13c
  11. MFC80.DLL!CWinThread::Run+0x30
  12. maya.exe+0x1858
  13. MFC80.DLL!AfxWinMain+0x69
  14. maya.exe+0x125fb
  15. kernel32.dll!BaseProcessStart+0x23
2.) maya.exe when having the File>Open dialog box opened (not stressing the CPU):



Stack for thread 4260(maya.exe):
Code:
  1. ntoskrnl.exe!KiUnlockDispatcherDatabase+0x77
  2. ntoskrnl.exe!KeSetEvent+0x74
  3. ntoskrnl.exe!PspGetSetContextSpecialApc+0x4e
  4. ntoskrnl.exe!KiDeliverApc+0xb3
  5. ntoskrnl.exe!KiSwapThread+0x64
  6. ntoskrnl.exe!KeWaitForSingleObject+0x1c2
  7. win32k.sys!xxxSleepThread+0x192
  8. win32k.sys!xxxRealWaitMessageEx+0x12
  9. win32k.sys!NtUserWaitMessage+0x14
  10. ntoskrnl.exe!KiFastCallEntry+0xf8
  11. ntdll.dll!KiFastSystemCallRet
  12. USER32.dll!NtUserWaitMessage+0xc
  13. USER32.dll!InternalDialogBox+0xd0
  14. USER32.dll!DialogBoxIndirectParamAorW+0x37
  15. USER32.dll!DialogBoxIndirectParamW+0x1b
  16. comdlg32.dll!NewGetFileName+0x240
  17. comdlg32.dll!NewGetOpenFileName+0xf
  18. comdlg32.dll!GetFileName+0x35d
  19. comdlg32.dll!GenericGetFileNameA+0x475
  20. comdlg32.dll!GetOpenFileNameA+0x23
  21. MFC80.DLL!CCommDlgWrapper::_GetOpenFileNameA+0x69
  22. MFC80.DLL!CFileDialog::DoModal+0xab
  23. SharedUI.dll!TfileBrowserDialog::DoModal+0x2bd
  24. ntdll.dll!RtlAllocateHeap+0xeac
  25. SharedUI.dll!TfileBrowserDialog::~TfileBrowserDialog+0x100
  26. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7d50
  27. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7b88
  28. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7b8e
  29. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7b94
  30. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7b9a
  31. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7ba0
  32. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7ba6
  33. SharedUI.dll!TfileBrowserDialog::GetMessageMap
  34. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7bac
  35. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7bb2
  36. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7bb8
  37. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7bbe
  38. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7bc4
  39. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7bca
  40. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7bd0
  41. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7bd6
  42. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7bdc
  43. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7be2
  44. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7be8
  45. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7bee
  46. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7bf4
  47. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7bfa
  48. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c00
  49. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c06
  50. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c0c
  51. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c12
  52. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c18
  53. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c1e
  54. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c24
  55. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c2a
  56. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c30
  57. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c36
  58. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c3c
  59. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c42
  60. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c48
  61. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c4e
  62. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c54
  63. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c5a
  64. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c60
  65. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c66
  66. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c6c
  67. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c72
  68. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c78
  69. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c7e
  70. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c84
  71. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c8a
  72. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c90
  73. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c96
  74. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7c9c
  75. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7ca2
  76. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7ca8
  77. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7cae
  78. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7cb4
  79. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7cba
  80. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7cc0
  81. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7cc6
  82. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7fd2
  83. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7cd2
  84. SharedUI.dll!TshapeFalseColoring::TshapeFalseColoring+0x2980
  85. SharedUI.dll!TshapeFalseColoring::TshapeFalseColoring+0x2990
  86. SharedUI.dll!TshapeFalseColoring::TshapeFalseColoring+0x29a0
  87. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7fd8
  88. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7cde
  89. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7ce4
  90. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7cea
  91. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7cf0
  92. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7cf6
  93. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7cfc
  94. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7d56
  95. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7d08
  96. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7d0e
  97. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7d14
  98. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7d5c
  99. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7d62
  100. SharedUI.dll!TassistDialog::isValidVersion+0x190
  101. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7d68
  102. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7d6e
  103. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7d74
  104. SharedUI.dll!TfileBrowserDialog::DoModal
  105. SharedUI.dll!TfileBrowserDialog::OnInitDialog
  106. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7d7a
  107. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7fde
  108. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7fe4
  109. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7d86
  110. SharedUI.dll!TwireframeRGBColorCallback::attachCallbacks+0x7fea
While capturing the entire information presented in this post I have never closed maya.exe. There is a huge difference between maya.exe idling (stressing the CPU) and maya.exe having the File>Open dialog box active (one of the circumstances that makes maya.exe not to stress the CPU).

Here's the Stack for thread 3272, the topmost thread sorted descendently by CSwitch Delta:

  1. ntoskrnl.exe!KiUnlockDispatcherDatabase+0x77
  2. ntoskrnl.exe!KeSetEvent+0x74
  3. ntoskrnl.exe!PspGetSetContextSpecialApc+0x4e
  4. ntoskrnl.exe!KiDeliverApc+0xb3
  5. ntoskrnl.exe!KiSwapThread+0x64
  6. ntoskrnl.exe!KeWaitForMultipleObjects+0x284
  7. ntoskrnl.exe!NtWaitForMultipleObjects+0x2a2
  8. ntoskrnl.exe!KiFastCallEntry+0xf8
  9. ntdll.dll!KiFastSystemCallRet
  10. ntdll.dll!NtWaitForMultipleObjects+0xc
  11. kernel32.dll!WaitForMultipleObject***+0x12c
  12. kernel32.dll!WaitForMultipleObjects+0x18
  13. Mayatomr.mll!mi_colorprofile_internalspace_id+0x26 af8
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Old 10-04-2009, 05:28 PM   #5
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Re: High CPU usage when idling in some apps

maya.exe should be executing as a process not a single thread. You don't need the entire thread dump, all you need is to find out which thread under process maya.exe is taking up maxmimum CPU time and then find the stack of function calls for that thread.

If maya.exe thread only uses maximum cpu time, then ntoskrnl.exe, ntdll.dll, kernel32.dll and USER32.dll are all core windows files. However some themes might modify the files, so if you are using any custom Windows theme that modifies user32.dll or any of the files restore them back to the original Windows files and check. Also check the version of MFC80.dll that it is using.
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Old 10-04-2009, 05:40 PM   #6
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Yes, the maya.exe thread only uses maximum cpu time. This time I checked and there was no MFC80.dll anymore:

ntoskrnl.exe!KiUnlockDispatcherDatabase+0x77
ntoskrnl.exe!KeSetEvent+0x74
ntoskrnl.exe!PspGetSetContextSpecialApc+0x4e
ntoskrnl.exe!KiDeliverApc+0xb3
hal.dll!HalpApcInterrupt+0xc5
hal.dll!HalpQueryPerformanceCounter+0x1d
hal.dll!HalpPmTimerQueryPerfCount+0x8
ntoskrnl.exe!NtQueryPerformanceCounter+0x81
ntoskrnl.exe!KiFastCallEntry+0xf8
ntdll.dll!KiFastSystemCallRet
ntdll.dll!NtQueryPerformanceCounter+0xc
kernel32.dll!QueryPerformanceFrequency+0x16
FOUNDATION.dll!TosTime::seconds+0x11

Then I rechecked and got this:

ntoskrnl.exe!KiUnlockDispatcherDatabase+0x77
ntoskrnl.exe!KeSetEvent+0x74
ntoskrnl.exe!PspGetSetContextSpecialApc+0x4e
ntoskrnl.exe!KiDeliverApc+0xb3
ntoskrnl.exe!KiSwapThread+0x64
ntoskrnl.exe!NtYieldExecution+0xa3
ntoskrnl.exe!KiFastCallEntry+0xf8
ntdll.dll!KiFastSystemCallRet
ntdll.dll!NtYieldExecution+0xc
USER32.dll!PeekMessageA+0x13c
MFC80.DLL!CWinThread::Run+0x30
maya.exe+0x1858
MFC80.DLL!AfxWinMain+0x69
maya.exe+0x125fb
kernel32.dll!BaseProcessStart+0x23

I can't find MFC80.dll under C:\WINDOWS\system32. I am using the Classic theme... never messed up with fancy themes. I also searched the AUTODESK forums for similar issues- I've found nothing.

Sorry, I've found two mfc80.dll instances:

one here:
C:\WINDOWS\WinSxS\x86_Microsoft.VC80.MFC_1fc8b3b9a 1e18e3b_8.0.50727.163_x-ww_39049d00
File version:8.0.50727.163

and one here:
C:\WINDOWS\WinSxS\x86_Microsoft.VC80.MFC_1fc8b3b9a 1e18e3b_8.0.50727.42_x-ww_dec6ddd2
File version: 8.0.50727.42

It's almost like it's using PeekMessage in a tight loop when it's waiting for work, or checking to see if there is work to do.

Last edited by bakuryu; 10-04-2009 at 08:49 PM..
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Old 10-04-2009, 09:22 PM   #7
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Re: High CPU usage when idling in some apps

you need to find out which mfc80.dll version it is using, or the problem might not be related to it at all.

From Process Explorer note down the TID of the maya.exe thread that takes maximum cpu, and add that as a filter in Process Monitor, and see the events (which will be many), search for mfc80.dll and see which path/file version is being used
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Old 10-04-2009, 10:53 PM   #8
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Re: High CPU usage when idling in some apps

It is the 8.0.50727.163 one and I deleted it (made a backup first) then run Maya and no improvements. I put the .dll file back... I guess it has nothing to do with it, as you said.
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Old 11-04-2009, 12:21 AM   #9
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Re: High CPU usage when idling in some apps

It looks like a bug in maya, since the rest of the function calls are either that of core Windows or Maya's own function calls. it's best you file a bug report in the link I provided earlier.
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